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Fusion 360 photorealistic render
Fusion 360 photorealistic render












fusion 360 photorealistic render fusion 360 photorealistic render

a product regarded by many as one of the best 3D rendering engines, and hands down the easiest user interface.

fusion 360 photorealistic render

  • the ability to further extend the capabilities of Fusion 360 without degrading the flexibility of the product.
  • This brings Fusion 360 users two important things: That is why Autodesk’s recent announcement that it has joined forces with Luxion KeyShot is such wonderful news. Inventor Studio helps close the gap, and Showcase can help product rendering get even closer, but what about the cloud and Autodesk’s Fusion 360? This functionality, while attractive and helpful in many instances, is not picture perfect. Autodesk Inventor® received its real-time rendered environment, as did many of Autodesk’s modeling tools in recent years. It has been regarded for a long while that Autodesk’s manufacturing tools needed some love in the rendering department. The color of the gold isn't the same as the real thing, but it can be good enough.Back January 1st, 2014 Finally - Fusion 360 Meets KeyShot The next "colorize it to gold" trick with Hue&Saturation layer uses a layer mask: A curves adjustment layer on the top has "next layer only"-switch ON.Ĭlipping with path would be a better way to make the selection and a there's no actual need for making a copy because masked adjustment layers would be enough.Įxisting selection generates the right layer mask shape automatically as soon as the layer mask is created.

    fusion 360 photorealistic render

    All color is removed with Image > Adjustments > Desaturate. The USB connector is copied manually with the direct selection tool and pasted to a new layer. The result isn't especially impressive if the resolution is low like in your screenshot, but it hopefully shows the idea: There cannot be color, so desaturate at first. A non-glossy shading can be turned to chrome-like with partial tone scale inversion with curves. In case they are not available but there's decent non-glossy shading in the rendered image you can separate the glossy metallic parts in the rendered image to new layers and apply to them the old "metallize with curves" trick. It's best to have proper lights, raytracing and photorealistic materials in the 3D model as your own results show.














    Fusion 360 photorealistic render